🎄Count down to Christmas with The Games Friends Advent Calendar. Learn more

Crazy Sherlock - Card Game (ENG)

Description

Time to put on your deerstalker and see if you've got what it takes to be a detective — but do it quickly or others will solve the case first.

In Crazy Sherlock you must identify five clues related to the crime: the criminal's eye color, their height, their accessory, the location, and the time. The game contains 18 clue cards divided into these five categories, and to start, place one card from each category to the side, shuffle the remaining cards and deal them out as evenly as possible.

When the round starts, start a 15-second timer. Each player has so much time to look at their cards, after which they pass them to the left, the timer restarts, and they can look at their new cards. They keep passing cards until someone takes the announcement token, which stops the timer. This person makes their guess in each clue category, then looks at the cards set aside. If correct, they receive a case token indicating 1; if they already have a case token, they win the game.

If they get it wrong, they lose a case token (if they have one), then the round continues, with the change that this person passes cards, but doesn't get to guess. Continue playing until someone guesses correctly, or only one player remains, in which case they automatically win.

With the "Doctor Watson" variant, each player takes a voting token at the start of the game, and when someone announces their guess, all other players simultaneously reveal whether they think the guesser is correct. If everyone votes yes, the gambler automatically wins a clue token. If the votes are split and the guess is correct, the guesser wins a clue token and gives a clue token to someone who supported them; if the votes are split and the guess is incorrect, everyone who voted for the guesser is also out of the round. The first player to collect three clue tokens wins.

Product form

Time to put on your deerstalker and see if you've got what it takes to be a detective — but... Read more

Free pickup in our shop(s)

€11,95 Incl. VAT

In stock   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.

Your missing out. Log in or create an account to earn experience.

    You will receive an email when a wishlist product comes into stock or is on sale!

    • Ordered before 2:00 PM = shipped today
    • free shipping from €50 (service point) or €75 (home)
    • pay afterwards & free returns
      Icon for questionExtra information
      Base game / expansion: Basic game
      Age: From 8 years
      Maximum number of players: 5
      Minimum number of players: 3
      Difficulty: Simple
      Game duration: 15 - 30 minutes
      Language: English
      Language dependency: Language independent
      SKU: #EPN-C-GHD-07120-PAKKETPOST
      EAN: 3770000071207

      Description

      Time to put on your deerstalker and see if you've got what it takes to be a detective — but do it quickly or others will solve the case first.

      In Crazy Sherlock you must identify five clues related to the crime: the criminal's eye color, their height, their accessory, the location, and the time. The game contains 18 clue cards divided into these five categories, and to start, place one card from each category to the side, shuffle the remaining cards and deal them out as evenly as possible.

      When the round starts, start a 15-second timer. Each player has so much time to look at their cards, after which they pass them to the left, the timer restarts, and they can look at their new cards. They keep passing cards until someone takes the announcement token, which stops the timer. This person makes their guess in each clue category, then looks at the cards set aside. If correct, they receive a case token indicating 1; if they already have a case token, they win the game.

      If they get it wrong, they lose a case token (if they have one), then the round continues, with the change that this person passes cards, but doesn't get to guess. Continue playing until someone guesses correctly, or only one player remains, in which case they automatically win.

      With the "Doctor Watson" variant, each player takes a voting token at the start of the game, and when someone announces their guess, all other players simultaneously reveal whether they think the guesser is correct. If everyone votes yes, the gambler automatically wins a clue token. If the votes are split and the guess is correct, the guesser wins a clue token and gives a clue token to someone who supported them; if the votes are split and the guess is incorrect, everyone who voted for the guesser is also out of the round. The first player to collect three clue tokens wins.

      Recently viewed

      Login

      Forgot your password?

      Don't have an account yet?
      Create account