Race for the Galaxy - Card Game (ENG)

Description

In Race for the Galaxy, players build galactic civilizations with game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, each player performs the action of the phase, while the selected player(s) also receive a bonus for that phase.

For example, if at least one player chooses the Develop action, the Development phase occurs; otherwise it will be skipped. Each player may simultaneously choose a development from his hand of cards to build. After revealing the cards, each player adds his development to his deck of cards on the table and then discards cards from his hand equal to their cost. Each player who chose Develop discards one less card as a bonus. Explore allows a player to draw cards and select which ones to add to their hand. Settle allows a player to place a world in their tableau.

Some worlds produce goods, represented by face-down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the player's hand by selecting Consume. Cards allow players to settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain stages. The player who best manages their cards, phase and bonus selections, and card powers to build the largest space empire wins. The winner is the player with the most victory points...

The Games Friends: " A modern classic that doesn't rely on its looks. But we like to look past that, because the mechanisms are very cool. Especially the fact that the players themselves determine which actions are performed is very important. smooth. Great tip!

Product form

In Race for the Galaxy, players build galactic civilizations with game cards that represent worlds or technical and social developments.... Read more

€33,95 Incl. VAT

Temporarily sold out   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.

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      Icon for questionExtra information
      Base game / expansion: Basic game
      Age: From 12 years
      Maximum number of players: 4
      Minimum number of players: 2
      Difficulty: Average
      Game duration: 30 - 60 minutes
      Language: English
      Language dependency: Little necessary text
      SKU: #BF-R-RIO301-PAKKETPOST
      EAN: 655132003018

      Description

      In Race for the Galaxy, players build galactic civilizations with game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, each player performs the action of the phase, while the selected player(s) also receive a bonus for that phase.

      For example, if at least one player chooses the Develop action, the Development phase occurs; otherwise it will be skipped. Each player may simultaneously choose a development from his hand of cards to build. After revealing the cards, each player adds his development to his deck of cards on the table and then discards cards from his hand equal to their cost. Each player who chose Develop discards one less card as a bonus. Explore allows a player to draw cards and select which ones to add to their hand. Settle allows a player to place a world in their tableau.

      Some worlds produce goods, represented by face-down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the player's hand by selecting Consume. Cards allow players to settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain stages. The player who best manages their cards, phase and bonus selections, and card powers to build the largest space empire wins. The winner is the player with the most victory points...

      The Games Friends: " A modern classic that doesn't rely on its looks. But we like to look past that, because the mechanisms are very cool. Especially the fact that the players themselves determine which actions are performed is very important. smooth. Great tip!

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