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Blood on the Clocktower - Board Game (ENG)

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Description

In the quiet village of Ravenswood Bluff, a demon walks among you...

During a hellish thunderstorm, exactly at midnight, a terrifying scream rings out. The villagers rush to investigate and find the village narrator murdered, their body impaled on the hands of the clock tower, blood dripping onto the cobblestones below. A demon has broken loose, killing in the night and disguised as a human during the day. Some have snippets of information. Others have skills to fight evil or protect the innocent. But the demon and his devilish minions spread lies to sow confusion and raise suspicion. Will the good villagers put the pieces together in time to unmask the true demon and save themselves? Or will evil take over this once peaceful village?

Blood on the Clocktower is a bluffing game played by 5 to 20 players in opposing teams of Good and Evil, overseen by a narrator player who directs the action and makes crucial decisions. The aim of the game is to successfully hunt down and execute the demons before they outnumber the villagers.

During the 'day' phase, players socialize openly and whisper privately to exchange knowledge or spread lies, resulting in a player's execution if the majority suspects them to be Evil. During the 'night' time, players close their eyes and are awakened one by one by the narrator to gather information, cause unrest or kill.

The narrator uses the game's intriguing pieces to guide each game, allowing others to play freely without a table or board. Players stay in the action until the end, even if their characters are killed, and haunt Ravenswood Bluff in an attempt to win from the afterlife.

If you arrive late to a game, you can join after it starts as a powerful character called the Traveler, with unusual talents and questionable loyalties. Each character has their own special ability and no two players ever have the same character in a game.

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€189,99€161,49 Incl. VAT

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      Icon for questionExtra informatie

      Thema: Misdaad en detectives
      Mechanismes: Betting and Bluffing, Deduction, Hidden Roles, Negotiation, Prisoner's Dilemma, Rock-Paper-Scissors, Roles with Asymmetric Information, Team-Based Game, Traitor Game, Variable Player Powers, Voting
      Ontwerper: Steven Medway
      Illustrator: Micaela Dawn
      Base game / expansion: Basic game
      Age: From 14 years
      Maximum number of players: 20
      Minimum number of players: 5
      Difficulty: Difficult
      Game duration: 60 - 120 minutes
      Language: English
      Language dependency: Lots of necessary text
      EAN: 787790164142

      Description

      In the quiet village of Ravenswood Bluff, a demon walks among you...

      During a hellish thunderstorm, exactly at midnight, a terrifying scream rings out. The villagers rush to investigate and find the village narrator murdered, their body impaled on the hands of the clock tower, blood dripping onto the cobblestones below. A demon has broken loose, killing in the night and disguised as a human during the day. Some have snippets of information. Others have skills to fight evil or protect the innocent. But the demon and his devilish minions spread lies to sow confusion and raise suspicion. Will the good villagers put the pieces together in time to unmask the true demon and save themselves? Or will evil take over this once peaceful village?

      Blood on the Clocktower is a bluffing game played by 5 to 20 players in opposing teams of Good and Evil, overseen by a narrator player who directs the action and makes crucial decisions. The aim of the game is to successfully hunt down and execute the demons before they outnumber the villagers.

      During the 'day' phase, players socialize openly and whisper privately to exchange knowledge or spread lies, resulting in a player's execution if the majority suspects them to be Evil. During the 'night' time, players close their eyes and are awakened one by one by the narrator to gather information, cause unrest or kill.

      The narrator uses the game's intriguing pieces to guide each game, allowing others to play freely without a table or board. Players stay in the action until the end, even if their characters are killed, and haunt Ravenswood Bluff in an attempt to win from the afterlife.

      If you arrive late to a game, you can join after it starts as a powerful character called the Traveler, with unusual talents and questionable loyalties. Each character has their own special ability and no two players ever have the same character in a game.

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