Gloomhaven: Buttons & Bugs - Card Game (ENG)

Description

Gloomhaven: Buttons & Bugs is a solo game, with an original campaign written by Isaac Childres, that offers a playstyle similar to Gloomhaven but at a fraction of the size.

Gloomhaven: Buttons & Bugs takes place after the events of Gloomhaven and Forgotten Circles. The reclusive Aesther Hail has built a reputation for her crucial role in saving the city, and she absolutely hates it. Wannabe heroes are constantly invading her studio at the Crooked Bone, looking for help to become famous themselves - and then there are the demons out for revenge. She briefly considered moving, but since that would require effort, she instead placed an enchantment on her front door: anyone who tries to open it will be reduced in size and therefore no longer a problem.

Your character is such a wannabe hero. In an ill-conceived attempt to become famous, you try to visit Hail, and poof. Now you are as small as a mouse and have entered a completely different world of lawlessness. They must find a new way into the Crooked Bone and convince Hail to return them to their previous format.

Each scenario is a single map, pitting one mercenary against a handful of enemies using simplified actions and artificial intelligence. Each mercenary only has four double-sided cards in their hand, but these can be used twice - both front and back - before being discarded. Attacks are resolved using a die in combination with a modifier table, and both the table and the mercenary's skill cards can be improved as you level up throughout the campaign.

Product form

€21,99€19,79 Incl. VAT

Tijdelijk uitverkocht  Op voorraad
Op werkdagen voor 14.00 uur besteld? Dan wordt je bestelling dezelfde dag verzonden!
Pre-order
Dit product kun je voorbestellen door een pre-order te plaatsen. Koop je in dezelfde bestelling ook andere producten? Dan wordt je gehele bestelling in één keer verzonden zodra alles binnen is. Achteraf betalen is voor pre-orders helaas niet mogelijk.
Tijdelijk uitverkocht
Dit product is tijdelijk uitverkocht. Voeg het toe aan je verlanglijst om een mail te ontvangen zodra het product weer op voorraad is.

Your missing out. Log in or create an account to earn experience.

    • Gratis verzonden vanaf €100 (NL & BE)
    • Achteraf betalen & gratis retour (NL)

    Icon for questionExtra informatie

    Thema: Fantasy, Geesten en monsters
    Mechanismes: Campaign / Battle Card Driven, Card Play Conflict Resolution, Critical Hits and Failures, Grid Movement, Hand Management, Hexagon Grid, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Storytelling, Variable Player Powers
    Ontwerper: Joe Klipfel, Nikki Valens
    Illustrator: Yanis Cardin, Mofei Wang
    Base game / expansion: Basic game
    Age: From 14 years
    Maximum number of players: 1
    Minimum number of players: 1
    Difficulty: Average
    Game duration: 15 - 30 minutes
    Language: English
    Language dependency: Lots of necessary text
    EAN: 732388179008

    Description

    Gloomhaven: Buttons & Bugs is a solo game, with an original campaign written by Isaac Childres, that offers a playstyle similar to Gloomhaven but at a fraction of the size.

    Gloomhaven: Buttons & Bugs takes place after the events of Gloomhaven and Forgotten Circles. The reclusive Aesther Hail has built a reputation for her crucial role in saving the city, and she absolutely hates it. Wannabe heroes are constantly invading her studio at the Crooked Bone, looking for help to become famous themselves - and then there are the demons out for revenge. She briefly considered moving, but since that would require effort, she instead placed an enchantment on her front door: anyone who tries to open it will be reduced in size and therefore no longer a problem.

    Your character is such a wannabe hero. In an ill-conceived attempt to become famous, you try to visit Hail, and poof. Now you are as small as a mouse and have entered a completely different world of lawlessness. They must find a new way into the Crooked Bone and convince Hail to return them to their previous format.

    Each scenario is a single map, pitting one mercenary against a handful of enemies using simplified actions and artificial intelligence. Each mercenary only has four double-sided cards in their hand, but these can be used twice - both front and back - before being discarded. Attacks are resolved using a die in combination with a modifier table, and both the table and the mercenary's skill cards can be improved as you level up throughout the campaign.

    Recent bekeken