Zinga - Dice game (EN)

Description

Roll the dice, find the right combination of color and number as quickly as possible and ring the bell. If you have not made any mistakes, you can cross the combination off your score sheet. Once you have crossed off a column or row of 5 combinations, shout “ZINGA!” and you win the game.

Zinga is a cheerful dice game that combines roll & write with a reaction game. To win you have to be fast, but watch out for mistakes! Mentioning a combination that does not exist, waiting too long before mentioning something or correcting yourself after a slip of the tongue is already considered a mistake.

Zinga is very simple, but also has some room for tactics. For example, with the combination BLUE NINE you can use the blue pawn, with which you can stop someone else's turn or ignore your own mistake once. You can also choose to repeat previously crossed-off combinations. If you do this for the third time, you can cross off a box of your choice.

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Roll the dice, find the right combination of color and number as quickly as possible and ring the bell. If... Read more

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Icon for questionExtra informatie
Mechanismes: Dice Rolling, Matching, Paper-and-Pencil, Player Elimination, Real-Time
Ontwerper: Dennis Harmsen, Esmée Spaargaren
Base game / expansion: Basic game
Age: From 8 years
Maximum number of players: 4
Minimum number of players: 2
Difficulty: Simple
Game duration: Up to 15 minutes
Language: Dutch
Language dependency: Language independent
EAN: 8720289472054

Description

Roll the dice, find the right combination of color and number as quickly as possible and ring the bell. If you have not made any mistakes, you can cross the combination off your score sheet. Once you have crossed off a column or row of 5 combinations, shout “ZINGA!” and you win the game.

Zinga is a cheerful dice game that combines roll & write with a reaction game. To win you have to be fast, but watch out for mistakes! Mentioning a combination that does not exist, waiting too long before mentioning something or correcting yourself after a slip of the tongue is already considered a mistake.

Zinga is very simple, but also has some room for tactics. For example, with the combination BLUE NINE you can use the blue pawn, with which you can stop someone else's turn or ignore your own mistake once. You can also choose to repeat previously crossed-off combinations. If you do this for the third time, you can cross off a box of your choice.

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