Mother of Frankenstein: Volume 2 - Escape Room Game (ENG)

Description

Unlike most puzzle games and escape rooms, Mother of Frankenstein is designed to be as fun for newcomers as it is for experts. Mother of Frankenstein combines the narrative complexity of a good novel with the interactivity of immersive theater, the brain-bending challenge of a puzzle-filled escape room with the accessibility and broad appeal of the best board games. Throw in a few clue-strewn jigsaw puzzles and our game truly has something for everyone!

The location changes in part two of this campaign to a famous castle in Germany. You start by building a 300-piece jigsaw puzzle that will serve as a kind of key to the mysteries that follow. One puzzle involves a ball held on a balmy summer night in 1814, which requires you to map out the evening's events through gossip, billiard hall schedules, and original drawings by cartoonist Liana Kangas. Then you descend into the depths of the castle with alchemist Conrad Dippel and discover what Mary has learned under his tutelage.

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Unlike most puzzle games and escape rooms, Mother of Frankenstein is designed to be as fun for newcomers as it... Read more

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Icon for questionExtra informatie
Thema: Boeken en literatuur, Geesten en monsters, Geneeskunde en ziekten, Horror, Sciencefiction, Verlichting, Wetenschap
Mechanismes: Cooperative Game, Narrative Choice / Paragraph, Storytelling
Ontwerper: Terry Pettigrew-Rolapp, Tommy Wallach
Base game / expansion: Basic game
Age: From 14 years
Maximum number of players: 6
Minimum number of players: 1
Difficulty: Average
Game duration: 240 - 480 minutes
Language: English
Language dependency: Unplayable in other language
EAN: 850039564017

Description

Unlike most puzzle games and escape rooms, Mother of Frankenstein is designed to be as fun for newcomers as it is for experts. Mother of Frankenstein combines the narrative complexity of a good novel with the interactivity of immersive theater, the brain-bending challenge of a puzzle-filled escape room with the accessibility and broad appeal of the best board games. Throw in a few clue-strewn jigsaw puzzles and our game truly has something for everyone!

The location changes in part two of this campaign to a famous castle in Germany. You start by building a 300-piece jigsaw puzzle that will serve as a kind of key to the mysteries that follow. One puzzle involves a ball held on a balmy summer night in 1814, which requires you to map out the evening's events through gossip, billiard hall schedules, and original drawings by cartoonist Liana Kangas. Then you descend into the depths of the castle with alchemist Conrad Dippel and discover what Mary has learned under his tutelage.

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