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DC Spyfall - Card Game (ENG)

Description

DC Spyfall is an easy-to-learn party game based on the social party game Spyfall. It contains elements of bluff, questions and clever answers. At the start of each round, players receive a secret card containing information about the group's location - one of twenty unique DC locations, including Arkham Asylum, the Daily Planet, the Hall of Justice and STAR Labs - except for one player, who receives the Joker card instead. The Joker doesn't know where he is, but if he can guess his location before his cover is discovered, he wins the round!

DC Spyfall adds some twists to the Spyfall format. Since Harley Quinn usually follows the Joker, one player can receive a location card with a Harley image in each round. If this is the case, they will try to give the Joker player information about the location, even if they don't know that player's identity! If the Joker player guesses the location, the two collaborators score points - unless the superheroes can turn the tables and determine who Harley is.

The game features two multiverse decks with eight different locations each instead of just one, which can confuse players with some questions and answers. Keep in mind that no one at the table knows if they are playing with a multiverse deck. A full Joker deck gives each player a Joker card, meaning all questions and answers are based on nothing more than what the players collectively believe. Just like with the multiverse decks, you don't know you're playing this deck until someone discovers it.

Super power cards can give a player an ability for a round, such as dodging a question, or require a player to adjust their behavior; for example, Super Speed ​​forces a player to answer a question in three words or less.

Product form

DC Spyfall is an easy-to-learn party game based on the social party game Spyfall. It contains elements of bluff, questions... Read more

€34,95 Incl. VAT

Temporarily sold out   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.

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      Icon for questionExtra information
      Base game / expansion: Basic game
      Age: From 12 years
      Maximum number of players: 8
      Minimum number of players: 3
      Difficulty: Simple
      Game duration: 30 - 60 minutes
      Language: Dutch
      Language dependency: Little necessary text
      SKU: #ASM-CRY19967
      EAN: 815442019967

      Description

      DC Spyfall is an easy-to-learn party game based on the social party game Spyfall. It contains elements of bluff, questions and clever answers. At the start of each round, players receive a secret card containing information about the group's location - one of twenty unique DC locations, including Arkham Asylum, the Daily Planet, the Hall of Justice and STAR Labs - except for one player, who receives the Joker card instead. The Joker doesn't know where he is, but if he can guess his location before his cover is discovered, he wins the round!

      DC Spyfall adds some twists to the Spyfall format. Since Harley Quinn usually follows the Joker, one player can receive a location card with a Harley image in each round. If this is the case, they will try to give the Joker player information about the location, even if they don't know that player's identity! If the Joker player guesses the location, the two collaborators score points - unless the superheroes can turn the tables and determine who Harley is.

      The game features two multiverse decks with eight different locations each instead of just one, which can confuse players with some questions and answers. Keep in mind that no one at the table knows if they are playing with a multiverse deck. A full Joker deck gives each player a Joker card, meaning all questions and answers are based on nothing more than what the players collectively believe. Just like with the multiverse decks, you don't know you're playing this deck until someone discovers it.

      Super power cards can give a player an ability for a round, such as dodging a question, or require a player to adjust their behavior; for example, Super Speed ​​forces a player to answer a question in three words or less.

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