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Chronicles Of Crime: 2400 - Board Game (ENG)

Description

The year is 2400 and you are Kalia Lavel. You once dreamed of fighting crime as a highly trained cyber operative, but it quickly became clear that the company you worked for only cared about their bottom line. So you quit and left behind the privileges of the elite BelCor forces. Now, without your badge and stripped of your cyber implants, you must solve crimes all on your own.

Chronicles of Crime: 2400 is a standalone game for 1-4 players that presents a new world where androids indistinguishable from humans walk the streets of Paris and cybernetic implants have become part of everyday life. Players will explore the city like never before, from the slums and underbelly of a suffering population to advanced corporate structures and a giant translucent dome with its luxurious lifestyle inside.

In any case, players have the option to enhance Kalia with: cybernetic implants. Super senses to help them find evidence, a tomographer to quickly scan suspects, or perhaps a zapper to neutralize problematic electronics? The future is full of useful technology, but the technology is not always on the player's side and the people they talk to may not always be what they seem. Venturing into Cyberspace and the virtual world, players will be further challenged as they deal with avatars and the difficulties of an electronic landscape.

In Chronicles of Crime: 2,400 players will discover that while the battle between criminals and detectives dates back millennia, it has been taken to a whole new level at the turn of the 25th century.

The Games Friends: We had to get used to the first case, but in the second and third cases it went like clockwork. And then we could immediately see that this is a very nice version of Chronicles of Crime, which really adds something new to the basic game. In any case, we were pleasantly surprised!

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The year is 2400 and you are Kalia Lavel. You once dreamed of fighting crime as a highly trained cyber... Read more

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Icon for questionExtra informatie
Thema: Cyberpunk, Misdaad en detectives, Sciencefiction
Mechanismes: Cooperative Game, Deduction, Scenario / Mission / Campaign Game, Storytelling, Variable Player Powers
Ontwerper: David Cicurel, Wojciech Grajkowski
Illustrator: Matijos Gebreselassie, Mateusz Komada
Base game / expansion: Basic game
Age: From 14 years
Maximum number of players: 4
Minimum number of players: 1
Difficulty: Average, Difficult
Game duration: 60 - 120 minutes
Language: English
Language dependency: Unplayable in other language
EAN: 752830298385

Description

The year is 2400 and you are Kalia Lavel. You once dreamed of fighting crime as a highly trained cyber operative, but it quickly became clear that the company you worked for only cared about their bottom line. So you quit and left behind the privileges of the elite BelCor forces. Now, without your badge and stripped of your cyber implants, you must solve crimes all on your own.

Chronicles of Crime: 2400 is a standalone game for 1-4 players that presents a new world where androids indistinguishable from humans walk the streets of Paris and cybernetic implants have become part of everyday life. Players will explore the city like never before, from the slums and underbelly of a suffering population to advanced corporate structures and a giant translucent dome with its luxurious lifestyle inside.

In any case, players have the option to enhance Kalia with: cybernetic implants. Super senses to help them find evidence, a tomographer to quickly scan suspects, or perhaps a zapper to neutralize problematic electronics? The future is full of useful technology, but the technology is not always on the player's side and the people they talk to may not always be what they seem. Venturing into Cyberspace and the virtual world, players will be further challenged as they deal with avatars and the difficulties of an electronic landscape.

In Chronicles of Crime: 2,400 players will discover that while the battle between criminals and detectives dates back millennia, it has been taken to a whole new level at the turn of the 25th century.

The Games Friends: We had to get used to the first case, but in the second and third cases it went like clockwork. And then we could immediately see that this is a very nice version of Chronicles of Crime, which really adds something new to the basic game. In any case, we were pleasantly surprised!

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