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Letters from Whitechapel - Board Game

Description

Super exciting detective game for families and advanced players.

The game is set in the Whitechapel district of London. Jack the Ripper commits 5 murders in 4 nights and returns to his usual hiding place after each crime. One of the players takes on the role of Jack. The other players form a team of police officers who are looking for him. They must work together and consult to ultimately trap Jack. Jack moves in secret, using stagecoaches and inner alleys. If Jack manages to return to his hiding place after the fourth night, he has won. If that doesn't work, the detective team wins.

Each night consists of 2 parts with a number of phases. In each phase, either Jack or the detective team is responsible for the appropriate action(s). Jack places the "unfortunate ones" on the game board, then the research leader does the same with the patrols. Because there are blank chips between them, both parties are unsure of the exact locations. Jack then decides when he will commit his murder(s). The longer he waits, the more the patrols can advance, but the more time Jack also has to escape.

After committing the murder, Jack secretly writes down his whereabouts. During his escape he can move faster with a carriage or take a shortcut with an alley. The detectives may each ask for clues or make an arrest. If they manage to arrest Jack, they win immediately. When Jack reaches his hiding place, the next night starts. If Jack returns safely to his hiding place after the fourth night, he wins the game. If not, the detectives win!

Because the detectives are allowed to discuss everything, a fun, interactive game quickly arises. Although Jack of course does not participate in the discussion, he can follow everything and therefore draw his conclusions.

Product form

Super exciting detective game for families and advanced players. The game is set in the Whitechapel district of London. Jack... Read more

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€37,95 Incl. VAT

In stock   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.

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      Icon for questionExtra information
      Base game / expansion: Basic game
      Age: From 12 years
      Maximum number of players: 6
      Minimum number of players: 2
      Difficulty: Average
      Game duration: 60 - 120 minutes
      Language: Dutch
      Language dependency: Language independent
      SKU: #999-B-999-WHC01-PAKKETPOST
      EAN: 8717249196389

      Description

      Super exciting detective game for families and advanced players.

      The game is set in the Whitechapel district of London. Jack the Ripper commits 5 murders in 4 nights and returns to his usual hiding place after each crime. One of the players takes on the role of Jack. The other players form a team of police officers who are looking for him. They must work together and consult to ultimately trap Jack. Jack moves in secret, using stagecoaches and inner alleys. If Jack manages to return to his hiding place after the fourth night, he has won. If that doesn't work, the detective team wins.

      Each night consists of 2 parts with a number of phases. In each phase, either Jack or the detective team is responsible for the appropriate action(s). Jack places the "unfortunate ones" on the game board, then the research leader does the same with the patrols. Because there are blank chips between them, both parties are unsure of the exact locations. Jack then decides when he will commit his murder(s). The longer he waits, the more the patrols can advance, but the more time Jack also has to escape.

      After committing the murder, Jack secretly writes down his whereabouts. During his escape he can move faster with a carriage or take a shortcut with an alley. The detectives may each ask for clues or make an arrest. If they manage to arrest Jack, they win immediately. When Jack reaches his hiding place, the next night starts. If Jack returns safely to his hiding place after the fourth night, he wins the game. If not, the detectives win!

      Because the detectives are allowed to discuss everything, a fun, interactive game quickly arises. Although Jack of course does not participate in the discussion, he can follow everything and therefore draw his conclusions.

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