Arkham Noir: Case #3 – Infinte Gulfs of Darkness - Board Game (ENG)

Description

Arkham Noir is a solitaire card game inspired by the interconnected stories of HP Lovecraft and other authors, reimagined as noir detective stories. Each case stands alone. The gameplay consists of adding cards to open cases, creating lines of investigation in an attempt to solve them. The ultimate goal is to score five "puzzle" clue cards to piece the big picture together before running out of time or mental stability.

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Arkham Noir is a solitaire card game inspired by the interconnected stories of HP Lovecraft and other authors, reimagined as... Read more

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€14,95 Incl. VAT

In stock   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.

    Je krijgt een e-mail als een verlanglijstproduct op voorraad komt of in de aanbieding is!

    • Ordered before 2:00 PM = shipped today
    • free shipping from €50 (service point) or €75 (home)
    • pay afterwards & free returns
    • Shipped today? Order within: Sep 19, 2024 14:00:00 +0200
    Icon for questionExtra informatie
    Base game / expansion: Basic game
    Age: From 14 years
    Maximum number of players: 1
    Minimum number of players: 1
    Difficulty: Difficult
    Game duration: 15 - 30 minutes
    Language: English
    Language dependency: Lots of necessary text
    SKU: #HG-LDNVEN003
    EAN: 793588575243

    Description

    Arkham Noir is a solitaire card game inspired by the interconnected stories of HP Lovecraft and other authors, reimagined as noir detective stories. Each case stands alone. The gameplay consists of adding cards to open cases, creating lines of investigation in an attempt to solve them. The ultimate goal is to score five "puzzle" clue cards to piece the big picture together before running out of time or mental stability.

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