Ghost Dog
Ghost Dog Crazy Sherlock - Card Game (ENG)
Time to put on your deerstalker and see if you've got what it takes to be a detective — but do it quickly or others will solve the case first. In Crazy Sherlock you must identify five clues related to the crime: the criminal's eye color, their height, their accessory, the location, and the time. The game contains 18 clue cards divided into these five categories, and to start, place one card from each category to the side, shuffle the remaining cards and deal them out as evenly as possible. When the round starts, start a 15-second timer. Each player has so much time to look at their cards, after which they pass them to the left, the timer restarts, and they can look at their new cards. They keep passing cards until someone takes the announcement token, which stops the timer. This person makes their guess in each clue category, then looks at the cards set aside. If correct, they receive a case token indicating 1; if they already have a case token, they win the game. If they get it wrong, they lose a case token (if they have one), then the round continues, with the change that this person passes cards, but doesn't get to guess. Continue playing until someone guesses correctly, or only one player remains, in which case they automatically win. With the "Doctor Watson" variant, each player takes a voting token at the start of the game, and when someone announces their guess, all other players simultaneously reveal whether they think the guesser is correct. If everyone votes yes, the gambler automatically wins a clue token. If the votes are split and the guess is correct, the guesser wins a clue token and gives a clue token to someone who supported them; if the votes are split and the guess is incorrect, everyone who voted for the guesser is also out of the round. The first player to collect three clue tokens wins.
€11,95€10,16
Ghost Dog Rainbow 7 - Card Game (ENG)
The aim of the game is to have as few chips as possible at the end of the game. In turn, a player has 3 options. The player can discard cards from his hand and then draw 1 card, you can empty your hand by discarding a combination of cards to win the round and you can announce a total value of cards in your hand if it is less than or equals 7, after which his opponents must take chips. If another player has a hand with a total value lower than the announcer's, the announcer takes the chips and loses the round. Wild cards and effect cards add excitement to already intense games!
€17,95€15,26
Ghost Dog Tribunal 1920 - Board Game (ENG)
In August 1920, two famous New York lawyers enter into a fierce battle during a high-profile trial. Support your case with solid evidence and bluff when necessary to claim victory in the world's largest lawsuit! Players must align 3 pawns on a grid of 9 spaces to win 1 round. To place his pawn on a space, the player must have in his hand the combination of cards required by that space, but he can also lie. His opponent can accept or contest this move. Once the active player has told the truth, he discards the requested cards, draws new cards and places his pawn on the space of his choice. If the active player has lied, he keeps his cards, does not place his pawn and his opponent places his pawn on the space of his choice. In addition, special effects add extra depth to the players' strategy.
€20,95€17,81
Ghost Dog Migo - Card Game (ENG)
As a Migo, also known as a Yeti by some, you love to decorate your cave with items you take from the mountain climbers you eat — and luckily that supply never stops, no matter how many you eat! Each round in a game of Migo, the player with the most points wins a flag, and the first to collect two flags wins. In the first round, you shuffle the 25 double-sided cards and lay them out in four or five columns, depending on the number of players. On a turn, you draft a card from the end of a column and add it to your collection. Each card shows one or more symbols — ropes, crampons, etc. — while also showing what's on the back. If you draft a Sherpa, discard it immediately, and then optionally flip one of your cards. If you draft a mountaineer carrying vodka, you can empty the vodka on a future turn to immediately take another turn. Once all cards have been drawn, add up your score. Woolen hats are worth 2 points each, empty vodka bottles are -3 points, and for every other symbol you score 1 point per symbol, with a bonus of 4 points for whoever has the most ropes, the most crampons, etc. For the second round, flip half the cards to their other side, shuffle the deck, lay out the cards in an inverted pyramid, and draft and score as previously described. For the third round, lay out the cards in three inverted pyramids. If a fourth round is necessary, choose one of the previous map setups or create your own.
€11,95€10,16
Ghost Dog Yellow Brick Road - Card Game (ENG)
In Oz, Dorothy just wants to go home — and you want her gone too so you can finish the Yellow Brick Road! In Yellow Brick Road, each player starts with an imaginary 3x3 grid, and they place a face-down winged monkey token above each column and to the right of each row. They each draw one card from the deck. During a turn you draw a card, then your opponent turns an upward-facing monkey token near your playing area face down and turns another monkey token face up. Place one of the two cards in your hand on an empty spot in your grid that is not in the same row/column as the monkey looking up. Two cards have special powers; one lets you swap two cards in your grid, and the other grants immunity to monkeys on your next turn. Once each player has placed nine cards, the game ends. Each card is worth as many points as the total number of cards in the same road segment, so an isolated road segment is worth 1 point, a road segment of two cards is worth 4 points (2 per card), etc. Whoever has the most points wins.
€11,95€10,16